Han-D’s “Main Systems Offline” trial altered slightly to account for Decaying Sample change.Chef’s “The Right Ingredients” trial now properly only counts “Cook” kills for score.Fixed Umbras ignoring time stop effects in “Judgment.” (It was funny, RIP).Fixed ability for score to change after a trial has already ended.Removed dive-bombing Swifts’ ability to strike the player while time is stopped.Adjusted render order of Gilded Wurm segments.Fixed gap in Ifrit’s walkable paths on Ancient Valley variant 2.Adjusted some spawnable locations in Risk of Rain stages.Raised roof slightly in Damp Caverns variants to support taller monsters.Adjusted spawnable tiles within tight tunnels in Hive Cluster.Fixed collision errors on Ancient Valley variant 6.Offset ropes away from walls in Ancient Valley.Low graphics quality now also disables the most expensive shader effects, this may help the performance on lower-end machines.Reduced the size of textures used by the game, this may help the performance on lower-end machines.Fixed a crash relating to audio fading.Fixed descriptions being shown for achievements that aren’t yet unlockable.Fixed profile menu inputs being sent while typing in chat.Fixed profile menu name not appearing while being inputted.This differs slightly from the behavior provided by the dedicated “Up to Jump” accessibility option. Added an exception to allow “Up” and “Jump” to be bound to the same input.Rapid Fire accessibility option altered slightly to improve functionality.Added ledge detection to player movement to prevent near-misses during platforming.Players may no longer mash to increase speed on ropes. Players no longer ‘fall’ off of the top of ropes if climbed to the top. Fixed some monster attacks bypassing player invincibility.Various utility skills may now be canceled into rope-climbing.Huntress’s “Strafe” ability is now cancellable into other abilities.Fixed Huntress bolts not striking enemies when colliding with a wall at the same time.Acrid’s "Toxic Bubble" skill now damages nearby enemies when bounced on or hit by the player.Acrid’s "Toxic Bubble" skill damage now properly stacks with damage from Caustic Sludge.CHEF’s "BUTCHER" (boosted alternate primary skill) now properly has a unique icon.Miner’s Throwing Axe skill now properly interacts with the Heaven Cracker.Heaven Cracker now allows Miner to gain heat and Drifter to generate scrap.Pilot may now cancel his primary skill into other abilities.Buffering for Sniper’s “Steady Aim” is now disabled to prevent chargeless ‘misfires’.Fixed Sniper’s “Steady Aim” being forced to fire early under certain circumstances.Fixed Artificer’s “Frost Barrier” pushing enemies through walls.Fixed Bandit’s “Smokebomb” skill instantly cancelling itself if an attack was performed immediately before the ability was activated.Teleporter Bosses may no longer drop Equipment.Slight tweak to Item/Equipment drop balance.Fixed behavior that extremely rarely allowed Nematocyst Nozzle to drop from anything.Decaying Sample now properly deals 100% damage and stacks correctly.Brilliant Behemoth interactions have been made more consistent online and offline.Improved behavior of Lynx Archer, Lemurian Lancer, and Bramble projectiles online.Increased leniency of client disconnections in online multiplayer.Added some client prediction to certain online interactions to reduce networking overhead.Improved feedback on client attacks in online multiplayer.Most enemy attacks are now client authoritative.Bug Fixes, Multiplayer Improvements & Balance Changes
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